Research
Publications
2020
Procedural Physically based BRDF for Real-Time Rendering of Glints
Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher
Pacific Graphic 2020, CGF issue
Post-peer-review, pre-copyedit version, project page, published version, Video file, WebGL, OpenGL, Shadertoy, pbrt-v3 and bibtex.
2019
Rendu basé physique de micro-reflet
Xavier Chermain
Ph.D. Dissertation
Advisors: Frédéric Claux and Stéphane Merillou. Defense date: 27 November 2019. Doctor of Philosophy in Computer Science of the University of Limoges, France. Dissertation, in French.
Glint Rendering based on a Multiple-Scattering Patch BRDF
Xavier Chermain, Frédéric Claux and Stéphane Merillou
Post-peer-review, pre-copyedit version, project page, Video file, slides and code
2018
A microfacet based BRDF for the accurate and efficient rendering of high definition specular normal maps
Xavier Chermain, Frédéric Claux and Stéphane Merillou
Published, view-only version, Post-peer-review, pre-copyedit version and project page