Publications

2021

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions

Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

EGSR 2021, DOI: 10.2312/sr.20211289

Our EGSR 2021 teaser

Author version, project page, video, supplementary material 1, supplementary material 2, code, presentation on Youtube (with Q&A) and bibtex.

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

i3D, DOI: 10.1145/3451257

Our 2021 i3D paper

Author version, project page, video, supplementary material, code, presentation on Youtube (with Q&A) and bibtex.

2020

Procedural Physically based BRDF for Real-Time Rendering of Glints

Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

Pacific Graphic 2020, CGF, DOI: 10.1111/cgf.14141

Our 2020 Pacific Graphic, CGF Issue, paper

Post-peer-review, pre-copyedit version, project page, published version, Video file, WebGL, OpenGL, Shadertoy, pbrt-v3, Youtube presentation, slides and bibtex.

2019

Rendu basé physique de micro-reflet

Xavier Chermain

Ph.D. Dissertation

Teaser thesis

Advisors: Frédéric Claux and Stéphane Merillou. Defense date: 27 November 2019. Doctor of Philosophy in Computer Science of the University of Limoges, France. Dissertation, in French.

Glint Rendering based on a Multiple-Scattering Patch BRDF

Xavier Chermain, Frédéric Claux and Stéphane Merillou

EGSR 2019, CGF, DOI: 10.1111/cgf.13767

Our 2019 EGSR, CGF Track paper

Post-peer-review, pre-copyedit version, project page, Video file, slides and code

2018

A microfacet based BRDF for the accurate and efficient rendering of high definition specular normal maps

Xavier Chermain, Frédéric Claux and Stéphane Merillou

Visual Computer, DOI: 10.1007/s00371-018-1606-7

Our 2018 Visual Computer paper image

Published, view-only version, Post-peer-review, pre-copyedit version and project page