Research
Publications
2021
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions
Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher
EGSR 2021, DOI: 10.2312/sr.20211289
Author version, project page, video, supplementary material 1, supplementary material 2, code, presentation on Youtube (with Q&A) and bibtex.
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering
Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher
i3D, DOI: 10.1145/3451257
Author version, project page, video, supplementary material, code, presentation on Youtube (with Q&A) and bibtex.
2020
Procedural Physically based BRDF for Real-Time Rendering of Glints
Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher
Pacific Graphic 2020, CGF, DOI: 10.1111/cgf.14141
Post-peer-review, pre-copyedit version, project page, published version, Video file, WebGL, OpenGL, Shadertoy, pbrt-v3, Youtube presentation, slides and bibtex.
2019
Rendu basé physique de micro-reflet
Xavier Chermain
Ph.D. Dissertation
Advisors: Frédéric Claux and Stéphane Merillou. Defense date: 27 November 2019. Doctor of Philosophy in Computer Science of the University of Limoges, France. Dissertation, in French.
Glint Rendering based on a Multiple-Scattering Patch BRDF
Xavier Chermain, Frédéric Claux and Stéphane Merillou
EGSR 2019, CGF, DOI: 10.1111/cgf.13767
Post-peer-review, pre-copyedit version, project page, Video file, slides and code
2018
A microfacet based BRDF for the accurate and efficient rendering of high definition specular normal maps
Xavier Chermain, Frédéric Claux and Stéphane Merillou
Visual Computer, DOI: 10.1007/s00371-018-1606-7
Published, view-only version, Post-peer-review, pre-copyedit version and project page