header header

collaborative ANR-DFG research project ReProcTex

header

Publications

Procedural Physically based BRDF for Real-Time Rendering of Glints

Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

Pacific Graphic 2020, CGF issue

Author page paper

Interactive WebGL demo

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

i3D 2021

Color-mapped noise vector fields for generating procedural micro-patterns

Charline Grenier, Basile Sauvage, Jean-Michel Dischler and Sylvain Thery

Pacific Graphic 2022

Author page paper

Interactive WebGL demo

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions

Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

EGSR 2021

Author page paper

Real-time Terrain Enhancement with Controlled Procedural Patterns

Charline Grenier, Éric Guérin, Éric Galin, Basile Sauvage

Computer Graphics Forum, Novembre 2023

Article

Interactive WebGL demo

ScrollUp