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collaborative ANR-DFG research project ReProcTex

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Publications

Procedural Physically based BRDF for Real-Time Rendering of Glints

Xavier Chermain, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

Pacific Graphic 2020, CGF issue

Author page paper

Interactive WebGL demo

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher

i3D 2021

Color-mapped noise vector fields for generating procedural micro-patterns

Charline Grenier, Basile Sauvage, Jean-Michel Dischler and Sylvain Thery

Pacific Graphic 2022

Author page paper

Interactive WebGL demo

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